Cultural organizations and the gaming industry each have very different organizational cultures; how does one balance the amount of pleasure people get from playing with a core value, developing games that people like and are happy to be educated by? This is a big challenge faced in the development of Edutainment and Serious Game in Taiwan.
Publisher:Fan-Sen Wang, Vice President of Academia Sinica Editor-in-Chief:Zong-Kun Li Publishing Department:Taiwan e-Learning and Digital Archives Program, TELDAP Executive Editor:Sub-project: Digital Information - the New and Creative Way of Communicating Mailing Address:The Institute of History and Philology, Academia Sinica
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Issue:TELDAP e-Newsletter (August, 2011) Publish Date:08/15 /2011 First Issue:02/15 /2007(Published on 15th every 2 months)
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